IWMSPublishingPointLimits.ConnectedPlayers (C#)
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IWMSPublishingPointLimits.ConnectedPlayers (C#)
The ConnectedPlayers property specifies and retrieves the largest number of players that can be simultaneously connected to the publishing point.
Syntax
IWMSPublishingPointLimits .ConnectedPlayers = int; int = IWMSPublishingPointLimits.ConnectedPlayers;
Property Value
int containing the maximum number of connected players.
If this property fails, it throws an exception.
| Number | Description |
| 0x80070057 | int is an invalid argument. |
Remarks
By default, the parameter is –1, indicating that there is no limit on the number of connected players.
Example Code
using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;
// Declare variables.
WMSServer Server;
IWMSPublishingPoints PubPoints;
IWMSPublishingPoint PubPoint;
IWMSPublishingPointLimits Limits;
int iValue;
try {
// Create a new WMSServer object.
Server = new WMSServerClass();
// Retrieve the IWMSPublishingPoints object.
PubPoints = Server.PublishingPoints;
// Retrieve information about each publishing point.
for (int i = 0; i < PubPoints.Count; i++)
{
PubPoint = PubPoints[i];
// Retrieve the IWMSPublishingPointLimits
// object for the publishing point.
Limits = PubPoint.Limits;
// Retrieve the limit for concurrently connected clients.
iValue = Limits.ConnectedPlayers;
// Set the limit for concurrently connected clients.
Limits.ConnectedPlayers = 20;
}
}
catch (COMException comExc) {
// TODO: Handle COM exceptions.
}
catch (Exception e) {
// TODO: Handle exceptions.
}
Requirements
Reference: Add a reference to Microsoft.WindowsMediaServices.
Namespace: Microsoft.WindowsMediaServices.Interop.
Assembly: Microsoft.WindowsMediaServices.dll.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
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