IWMSPublishingPointPeakCounters.PlayerAllocatedBandwidth (C#)

banner art

Previous Next

IWMSPublishingPointPeakCounters.PlayerAllocatedBandwidth (C#)

The PlayerAllocatedBandwidth property retrieves the maximum bandwidth, in Kbps, that has been allocated to player connections.

Syntax

  int = IWMSPublishingPointPeakCounters.PlayerAllocatedBandwidth;

Property Value

int value containing the maximum allocated bandwidth, in Kbps.

Remarks

This property is read-only. You can reset this property ** to the current value by calling the IWMSPublishingPointPeakCounters.Reset method.

Example Code

using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;

// Declare variables.
WMSServer                            Server;
IWMSPublishingPoints                 PubPoints;
IWMSPublishingPoint                  PubPoint;
IWMSPublishingPointPeakCounters      PeakCounters;

int                                 iValue;

try {
    // Create a new WMSServer object.
    Server = new WMSServerClass();

    // Retrieve the IWMSPublishingPoints object.
    PubPoints = Server.PublishingPoints;

    // Retrieve information about each publishing point.
    for (int i = 0; i < PubPoints.Count; i++)
    {
        PubPoint = PubPoints[i];

        // Retrieve a pointer to a list of peak statistics
        // for the publishing point.
        PeakCounters = PubPoint.PeakCounters;

        // Retrieve the peak bandwidth used by client connections.
        iValue = PeakCounters.PlayerAllocatedBandwidth;
    }
}
catch (COMException comExc) {
    // TODO: Handle COM exceptions.
}
catch (Exception e) {
    // TODO: Handle exceptions.
}

Requirements

Reference: Add a reference to Microsoft.WindowsMediaServices.

Namespace: Microsoft.WindowsMediaServices.Interop.

Assembly: Microsoft.WindowsMediaServices.dll.

Library: WMSServerTypeLib.dll.

Platform: Windows ServerĀ 2003 family, Windows ServerĀ 2008 family.

See Also

Previous Next