IWMSPlayers::RemoveAll

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IWMSPlayers::RemoveAll

The RemoveAll method disconnects all players from the server and removes them from the IWMSPlayers collection.

Syntax

  HRESULT RemoveAll();

Parameters

This method takes no parameters.

Return Values

If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.

Remarks

If you created a previous instance of the IWMSPlayers collection, you must call IWMSPlayers::Refresh on that pointer to update the interface.

Example Code

#include <windows.h>
#include "wmsserver.h"

// Declare variables and interfaces.
IWMSServer      *pServer;
IWMSPlayers     *pPlayers;

HRESULT         hr;
long            lCount;

// Initialize the COM library and retrieve a pointer
// to an IWMSServer interface.
hr = CoInitialize(NULL);
hr = CoCreateInstance(CLSID_WMSServer,
                      NULL,
                      CLSCTX_ALL,
                      IID_IWMSServer,
                      (void **)&pServer);
if (FAILED(hr)) goto EXIT;

// Retrieve a pointer to an IWMSPlayers interface
// and retrieve the total count of current connections.
hr = pServer->get_Players(&pPlayers);
if (FAILED(hr)) goto EXIT;
hr = pPlayers->get_Count(&lCount);
if (FAILED(hr)) goto EXIT;

// Remove all of the connections from the collection.
hr = pPlayers->RemoveAll();
if (FAILED(hr)) goto EXIT;

EXIT:
    // TODO: Release temporary COM objects and uninitialize COM.

Requirements

Header: wmsserver.h

Library: WMSServerTypeLib.dll

Platform: Windows ServerĀ 2003 family, Windows ServerĀ 2008 family.

See Also

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