IWMSPublishingPointLimits::get_ConnectedPlayers

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IWMSPublishingPointLimits::get_ConnectedPlayers

The get_ConnectedPlayers method retrieves the largest number of players that can be simultaneously connected to the publishing point.

Syntax

  HRESULT get_ConnectedPlayers(
  long*  pVal
);

Parameters

pVal

[out] Pointer to a long containing the maximum number of connected players.

Return Values

If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.

Return code Number Description
E_POINTER 0x80004003 Indicates that pVal is a NULL pointer argument.

Remarks

By default, the parameter is –1, indicating that there is no limit on the number of connected players.

Example Code

  EXIT:
    // TODO: Release temporary COM objects and uninitialize COM.

Requirements

Header: wmsserver.h.

Library: WMSServerTypeLib.dll.

Platform: Windows Server 2003 family, Windows Server 2008 family.

See Also

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