Device.WriteEffect(String,FileEffect[],FileEffectsFlags) Method (Microsoft.DirectX.DirectInput)

Saves information about one or more force-feedback effects to a file that can be read by using Inputdevice9Enumeffectsinfile. This method is chiefly of interest to those wanting to write their own force-authoring applications.

Definition

Visual Basic Public Sub WriteEffect( _
    ByVal fileName As String, _
    ByVal fileEffect() As FileEffect, _
    ByVal flags As FileEffectsFlags _
)
C# public void WriteEffect(
    string fileName,
    FileEffect[] fileEffect,
    FileEffectsFlags flags
);
C++ public:
void WriteEffect(
    StringLeave SitefileName,
    array<FileEffect>^ fileEffect,
    FileEffectsFlags flags
);
JScript public function WriteEffect(
    fileName : String,
    fileEffect : FileEffect[],
    flags : FileEffectsFlags
);

Parameters

fileName System.String
fileEffect Microsoft.DirectX.DirectInput.FileEffect[]
flags Microsoft.DirectX.DirectInput.FileEffectsFlags