IM_VOICE_PLAY

If an embedded voice object is currently selected, this will force a replay of that selected object. If playback or recording is currently in progress, it is first halted, and then replayed.

Note   Under some conditions, such as selecting an object by tapping it, the act of selection will automatically trigger playback without requiring this function.

IM_VOICE_PLAY
  wParam = 0
  lParam = 0

Parameters

  • wParam
    Reserved; set to 0.
  • lParam
    Reserved; set to 0.

Return Values

This message does not return a value.

Remarks

Many of the standard EM_* messages are supported by passing them through to the RichInk control. See the RichInk.h header file for a specific list of messages that are supported.

Requirements

Pocket PC: Windows Mobile 2000 and later
OS Versions: Windows CE 3.0 and later
Header: inkx.h
Library: inkx.lib

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