PrtSplitMeshClusterData.VertexStart Property (Microsoft.DirectX.Direct3D)
Retrieves or sets the initial vertex into remapped vertex array.
Definition
Visual Basic Public Property VertexStart As Integer C# public int VertexStart { get; set; } C++ public:
property int VertexStart {
int get();
void set(int value);
}JScript public function get VertexStart() : int
public function set VertexStart(int);
Property Value
System.Int32
Initial vertex into remapped vertex array.This property is read/write.