TextureStateManager.BumpEnvironmentMaterial11 Property (Microsoft.DirectX.Direct3D)

Defines the texture-stage state as a floating-point value for the [1][1] coefficient in a bump-mapping matrix.

Definition

Visual Basic Public Property BumpEnvironmentMaterial11 As Single
C# public float BumpEnvironmentMaterial11 { get; set; }
C++ public:
property float BumpEnvironmentMaterial11 {
        float get();
        void set(float value);
}
JScript public function get BumpEnvironmentMaterial11() : float
public function set BumpEnvironmentMaterial11(float);

Property Value

System.Single
Floating-point value that represents the [1][1] coefficient in a bump-mapping matrix. The valid range of values for bump-mapping matrix coefficients is greater than or equal to -8.0 and less than 8.0. This range, expressed in mathematical notation, is (-8.0,8.0). The default value is 0.0.

This property is read/write.