D3D Create Device

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This code sample is named tut01_createdevice. It is the first in a series of tutorials on using Direct3D Mobile. It demonstrates how to create a Direct3D object, and use it to clear the window.

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Relevant APIs

Usage

To run the code sample

  1. Navigate to the solution file (*.sln), and double-click it. By default, the solution file is copied to the following folder:

    C:\Program Files\Windows CE Tools\wce500\Windows Mobile 5.0 Pocket PC SDK\Samples\CPP\Win32\Directx\d3dm\tutorials\tut01_createdevice\``tut01_createdevice.sln

    Microsoft Visual Studio 2005 launches and loads the solution.

  2. Build the solution (Ctrl+Shift+B).

  3. Deploy the solution (F5).

Requirements

Pocket PC SDK: Windows Mobile 5.0 Pocket PC SDK.
Development Environment: Visual Studio 2005.
ActiveSync: Version 4.0.

See Also

Code Samples | D3D Vertices (tut02_vertices) | D3D Matrices (tut03_matrices) | D3D Dynamic Lighting (tut04_lights) | D3D Texture Mapping (tut05_textures) | D3D Fixed Point Data (tut06_fixedpoint)

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