ShaderLoader.GetShaderSize(GraphicsStream) Method (Microsoft.DirectX.Direct3D)

Returns the size of the shader byte code, in bytes.

Definition

Visual Basic Public Shared Function GetShaderSize( _
    ByVal function As GraphicsStream _
) As Integer
C# public static int GetShaderSize(
    GraphicsStream function
);
C++ public:
static int GetShaderSize(
    GraphicsStreamfunction
);
JScript public static function GetShaderSize(
    function : GraphicsStream
) : int;

Parameters

function Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the shader function stream.

Return Value

System.Int32
An integer that represents the size of the shader byte code, in bytes.

Remarks

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

InvalidDataException

The data is invalid.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.