PixelShader.PixelShader(Device,GraphicsStream) Constructor (Microsoft.DirectX.Direct3D)

Initializes a new instance of the PixelShader class.

Definition

Visual Basic Public Sub New( _
    ByVal device As Device, _
    ByVal functionToken As GraphicsStream _
)
C# public PixelShader(
    Device device,
    GraphicsStream functionToken
);
C++ public:
 PixelShader(
    Devicedevice,
    GraphicsStreamfunctionToken
);
JScript public function PixelShader(
    device : Device,
    functionToken : GraphicsStream
);

Parameters

device Microsoft.DirectX.Direct3D.Device
Reference to an instance of a Device object.
functionToken Microsoft.DirectX.GraphicsStream
Reference to a GraphicsStream object that represents the pixel shader function tokens to use.

Remarks

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

OutOfVideoMemoryException

Microsoft Direct3D does not have enough display memory to perform the operation.

OutOfMemoryExceptionLeave Site

Direct3D could not allocate sufficient memory to complete the call.