PatchMesh.Optimize() Method (Microsoft.DirectX.Direct3D)
Optimizes the patch mesh for efficient tessellation.
Visual Basic Public Sub Optimize() C# public void Optimize(); C++ public:
JScript public function Optimize();
The Optimize method performs one-time optimization for patch meshes that need to be tessellated repeatedly (by calling the Tessellate method). The optimization is independent of the actual tessellation level used. If vertices are changed, this method must be called again.
The method call is invalid. For example, a method's parameter might contain an invalid value.
Attribute sort is not supported as an optimization technique.
Microsoft Direct3D could not allocate sufficient memory to complete the call.