D3DXMatrixMultiply

This function determines the product of two matrices.

D3DXMATRIX* D3DXMatrixMultiply(
  D3DXMATRIX* pOut,
  CONST D3DXMATRIX* pM1,
  CONST D3DXMATRIX* pM2
); 

Parameters

  • pOut
    [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
  • pM1
    [in] Pointer to a source D3DXMATRIX structure.
  • pM2
    [in] Pointer to a source D3DXMATRIX structure.

Return Values

Pointer to a D3DXMATRIX structure that is the product of two matrices.

Remarks

The result represents the transformation M2 followed by the transformation M1 (Out = M1 * M2).

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixMultiply function can be used as a parameter for another function.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3dx8math.h.
Link Library: D3dx8.lib.

See Also

D3DXMATRIX

 Last updated on Thursday, April 08, 2004

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