D3DXMatrixMultiply
This function determines the product of two matrices.
D3DXMATRIX* D3DXMatrixMultiply(
D3DXMATRIX* pOut,
CONST D3DXMATRIX* pM1,
CONST D3DXMATRIX* pM2
);
Parameters
- pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation. - pM1
[in] Pointer to a source D3DXMATRIX structure. - pM2
[in] Pointer to a source D3DXMATRIX structure.
Return Values
Pointer to a D3DXMATRIX structure that is the product of two matrices.
Remarks
The result represents the transformation M2 followed by the transformation M1 (Out = M1 * M2).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixMultiply function can be used as a parameter for another function.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3dx8math.h.
Link Library: D3dx8.lib.
See Also
Last updated on Thursday, April 08, 2004
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