D3DXMatrixTranslation
This function builds a matrix using the specified offsets.
D3DXMATRIX* D3DXMatrixTranslation(
D3DXMATRIX* pOut,
FLOAT x,
FLOAT y,
FLOAT z
);
Parameters
- pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation. - x
[in] X-coordinate offset. - y
[in] Y-coordinate offset. - z
[in] Z-coordinate offset.
Return Values
Pointer to a D3DXMATRIX structure that is the translated matrix.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranslation function can be used as a parameter for another function.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3dx8math.h.
Link Library: D3dx8.lib.
See Also
Last updated on Thursday, April 08, 2004
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