D3DXMatrixTranslation

This function builds a matrix using the specified offsets.

D3DXMATRIX* D3DXMatrixTranslation(
  D3DXMATRIX* pOut,
  FLOAT x,
  FLOAT y,
  FLOAT z
); 

Parameters

  • pOut
    [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
  • x
    [in] X-coordinate offset.
  • y
    [in] Y-coordinate offset.
  • z
    [in] Z-coordinate offset.

Return Values

Pointer to a D3DXMATRIX structure that is the translated matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranslation function can be used as a parameter for another function.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3dx8math.h.
Link Library: D3dx8.lib.

See Also

D3DXMATRIX

 Last updated on Thursday, April 08, 2004

© 1992-2003 Microsoft Corporation. All rights reserved.