D3DXVec3Add

This function adds two 3-D vectors.

D3DXVECTOR3* D3DXVec3Add(
  D3DXVECTOR3* pOut,
  CONST D3DXVECTOR3* pV1,
  CONST D3DXVECTOR3* pV2
); 

Parameters

  • pOut
    [in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation.
  • pV1
    [in] Pointer to a source D3DXVECTOR3 structure.
  • pV2
    [in] Pointer to a source D3DXVECTOR3 structure.

Return Values

Pointer to a D3DXVECTOR3 structure that is the sum of the two 3-D vectors.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Add function can be used as a parameter for another function.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3dx8math.h.
Link Library: D3dx8.lib.

See Also

D3DXVec3Subtract | D3DXVec3Scale

 Last updated on Thursday, April 08, 2004

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