D3DXVec3Add
This function adds two 3-D vectors.
D3DXVECTOR3* D3DXVec3Add(
D3DXVECTOR3* pOut,
CONST D3DXVECTOR3* pV1,
CONST D3DXVECTOR3* pV2
);
Parameters
- pOut
[in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation. - pV1
[in] Pointer to a source D3DXVECTOR3 structure. - pV2
[in] Pointer to a source D3DXVECTOR3 structure.
Return Values
Pointer to a D3DXVECTOR3 structure that is the sum of the two 3-D vectors.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Add function can be used as a parameter for another function.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3dx8math.h.
Link Library: D3dx8.lib.
See Also
D3DXVec3Subtract | D3DXVec3Scale
Last updated on Thursday, April 08, 2004
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