D3DXVec3Subtract
This function subtracts two 3-D vectors.
D3DXVECTOR3* D3DXVec3Subtract(
D3DXVECTOR3* pOut,
CONST D3DXVECTOR3* pV1,
CONST D3DXVECTOR3* pV2
);
Parameters
- pOut
[in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation. - pV1
[in] Pointer to a source D3DXVECTOR3 structure. - pV2
[in] Pointer to a source D3DXVECTOR3 structure.
Return Values
Pointer to a D3DXVECTOR3 structure that is the difference of two vectors.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Subtract function can be used as a parameter for another function.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3dx8math.h.
Link Library: D3dx8.lib.
See Also
D3DXVec3Add | D3DXVec3Scale | D3DXVECTOR3
Last updated on Thursday, April 08, 2004
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