D3DXVec4Cross
This function determines the cross-product in four dimensions.
D3DXVECTOR4* D3DXVec4Cross(
D3DXVECTOR4* pOut,
CONST D3DXVECTOR4* pV1,
CONST D3DXVECTOR4* pV2,
CONST D3DXVECTOR4* pV3
);
Parameters
- pOut
[in, out] Pointer to the D3DXVECTOR4 structure that is the result of the operation. - pV1
[in] Pointer to a source D3DXVECTOR4 structure. - pV2
[in] Pointer to a source D3DXVECTOR4 structure. - pV3
[in] Pointer to a source D3DXVECTOR4 structure.
Return Values
Pointer to a D3DXVECTOR4 structure that is the cross product.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Cross function can be used as a parameter for another function.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3dx8math.h.
Link Library: D3dx8.lib.
See Also
Last updated on Thursday, April 08, 2004
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