D3DXVec4Dot
This function determines the dot-product of two 4-D vectors.
FLOAT D3DXVec4Dot(
CONST D3DXVECTOR4* pV1,
CONST D3DXVECTOR4* pV2
);
Parameters
- pV1
[in] Pointer to a source D3DXVECTOR4 structure. - pV2
[in] Pointer to a source D3DXVECTOR4 structure.
Return Values
The dot-product.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3dx8math.h.
Link Library: D3dx8.lib.
See Also
Last updated on Thursday, April 08, 2004
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