DMUS_SHAPET_TYPES
This enumeration is used in the wShape parameter of the IDirectMusicComposer::ComposeSegmentFromShape and IDirectMusicComposer::ComposeTemplateFromShape methods to specify the desired pattern of the groove level.
typedef enum enumDMUS_SHAPET_TYPES {
DMUS_SHAPET_FALLING = 0,
DMUS_SHAPET_LEVEL = 1,
DMUS_SHAPET_LOOPABLE = 2,
DMUS_SHAPET_LOUD = 3,
DMUS_SHAPET_QUIET = 4,
DMUS_SHAPET_PEAKING = 5,
DMUS_SHAPET_RANDOM = 6,
DMUS_SHAPET_RISING = 7,
DMUS_SHAPET_SONG = 8
} DMUS_SHAPET_TYPES;
Elements
DMUS_SHAPET_FALLING
Groove level falls.
DMUS_SHAPET_LEVEL
Groove level remains even.
DMUS_SHAPET_LOOPABLE
Segment is arranged to loop back to the beginning.
DMUS_SHAPET_LOUD
Groove level is high.
DMUS_SHAPET_QUIET
Groove level is low.
DMUS_SHAPET_PEAKING
Groove level rises to a peak, then falls.
DMUS_SHAPET_RANDOM
Groove level is random.
DMUS_SHAPET_RISING
Groove level rises.
DMUS_SHAPET_SONG
Segment is in a song form. Several phrases of 6 to 8 bars are composed and put together to give a verse-chorus effect, with variations in groove level.
Requirements
OS Versions: Windows CE .NET 4.0 and Windows CE .NET 4.1.
Header: Dmusici.h.
Last updated on Monday, April 12, 2004
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