DMUS_SHAPET_TYPES

This enumeration is used in the wShape parameter of the IDirectMusicComposer::ComposeSegmentFromShape and IDirectMusicComposer::ComposeTemplateFromShape methods to specify the desired pattern of the groove level.

typedef enum enumDMUS_SHAPET_TYPES {
  DMUS_SHAPET_FALLING = 0,
  DMUS_SHAPET_LEVEL = 1,
  DMUS_SHAPET_LOOPABLE = 2,
  DMUS_SHAPET_LOUD = 3,
  DMUS_SHAPET_QUIET = 4,
  DMUS_SHAPET_PEAKING = 5,
  DMUS_SHAPET_RANDOM = 6,
  DMUS_SHAPET_RISING = 7,
  DMUS_SHAPET_SONG = 8
} DMUS_SHAPET_TYPES;

Elements

DMUS_SHAPET_FALLING

Groove level falls.

DMUS_SHAPET_LEVEL

Groove level remains even.

DMUS_SHAPET_LOOPABLE

Segment is arranged to loop back to the beginning.

DMUS_SHAPET_LOUD

Groove level is high.

DMUS_SHAPET_QUIET

Groove level is low.

DMUS_SHAPET_PEAKING

Groove level rises to a peak, then falls.

DMUS_SHAPET_RANDOM

Groove level is random.

DMUS_SHAPET_RISING

Groove level rises.

DMUS_SHAPET_SONG

Segment is in a song form. Several phrases of 6 to 8 bars are composed and put together to give a verse-chorus effect, with variations in groove level.

Requirements

OS Versions: Windows CE .NET 4.0 and Windows CE .NET 4.1.
Header: Dmusici.h.

 Last updated on Monday, April 12, 2004

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