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|The latest Unity Application Block information can be found at the Unity Application Block site.|
Stores the given value into backing store for retrieval later.
Assembly: Microsoft.Practices.Unity (in Microsoft.Practices.Unity.dll)
'Declaration Public MustOverride Sub SetValue ( _ newValue As Object _ )
public abstract void SetValue( Object newValue )
public: virtual void SetValue( Object^ newValue ) abstract
public abstract function SetValue( newValue : Object )
The object being stored.