D3D12DDI_VIDEO_PROCESS_TRANSFORM structure
Contains information for a transform.
Syntax
typedef struct D3D12DDI_VIDEO_PROCESS_TRANSFORM {
DXGI_RATIONAL SourceAspectRatio;
DXGI_RATIONAL DestinationAspectRatio;
D3D12DDI_RECT SourceRectangle;
D3D12DDI_RECT DestinationRectangle;
D3D12DDI_VIDEO_PROCESS_ORIENTATION Orientation;
} D3D12DDI_VIDEO_PROCESS_TRANSFORM;
Members
SourceAspectRatio
The source aspect ratio.DestinationAspectRatio
The destination aspect ratio.SourceRectangle
The source rectangle is the portion of the input surface that is bit block transferred to the destination surface. The source rectangle is given in pixel coordinates, relative to the input surface. Stereo format is implemented after orientation is applied.DestinationRectangle
The destination rectangle is the portion of the output surface that receives the bit block transfer for the stream. The destination rectangle is given in pixel coordinates relative to the output surface.Orientation
The rotation and flip operation to apply to the source. Source and destination rectangles are specified in post orientation coordinates.
Requirements
Header |
D3d12umddi.h (include D3d12umddi.h) |