D3DKMT_CREATEBUNDLEOBJECT structure
Holds information to create a bundle object.
Syntax
typedef struct _D3DKMT_CREATEBUNDLEOBJECT {
UINT cObjects;
const D3DKMT_HANDLE *phObjects;
POBJECT_ATTRIBUTES *ppObjectAttributes;
POBJECT_ATTRIBUTES pBundleObjectAttributes;
DWORD dwBundleDesiredAccess;
HANDLE hNtBundleHandle;
} D3DKMT_CREATEBUNDLEOBJECT, D3DKMT_CREATEBUNDLEOBJECT;
Members
cObjects
The number of the DXGK object to be bundled.phObjects
A pointer to the array of the DXGK object to be bundled.ppObjectAttributes
An array of pointers to object attributes for DXGK objects.pBundleObjectAttributes
Object attributes for the bundled object.dwBundleDesiredAccess
The desired access for bundle handle.hNtBundleHandle
The NT bundle handle.
Requirements
Header |
D3dkmthk.h |