D3DKMT_CREATEBUNDLEOBJECT structure

Holds information to create a bundle object.

Syntax

typedef struct _D3DKMT_CREATEBUNDLEOBJECT {
  UINT                cObjects;
  const D3DKMT_HANDLE *phObjects;
  POBJECT_ATTRIBUTES  *ppObjectAttributes;
  POBJECT_ATTRIBUTES  pBundleObjectAttributes;
  DWORD                dwBundleDesiredAccess;
  HANDLE              hNtBundleHandle;
} D3DKMT_CREATEBUNDLEOBJECT, D3DKMT_CREATEBUNDLEOBJECT;

Members

  • cObjects
    The number of the DXGK object to be bundled.

  • phObjects
    A pointer to the array of the DXGK object to be bundled.

  • ppObjectAttributes
    An array of pointers to object attributes for DXGK objects.

  • pBundleObjectAttributes
    Object attributes for the bundled object.

  • dwBundleDesiredAccess
    The desired access for bundle handle.

  • hNtBundleHandle
    The NT bundle handle.

Requirements

Header

D3dkmthk.h

 

 

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