StateChangedEventArgs.RecognizerState Property
Gets the current state of the recognition engine.
Namespace: Microsoft.Speech.Recognition
Assembly: Microsoft.Speech (in microsoft.speech.dll)
Syntax
'Declaration
Public ReadOnly Property RecognizerState As RecognizerState
public RecognizerState RecognizerState { get; }
public:
property RecognizerState RecognizerState {
RecognizerState get ();
}
/** @property */
public RecognizerState get_RecognizerState ()
public function get RecognizerState () : RecognizerState
Property Value
Returns a RecognizerState object containing full information about a recognition engine.
Example
The example below updates a display based on the state information provided by and instance of RecognizerState obtained from the RecognizerState property of an instance of StateChangedEventArgs passed to a handler for a StateChanged.
//Make sure that _recognizer and recognition start buttons are disabled if state is stopped.
//Reenable the start button to allow manual reenable if start is listening
_recognizer.StateChanged +=
delegate(object sender, StateChangedEventArgs eventArgs) {
_recognizerStateLabel.Text = "Speech Recognizer State: " + eventArgs.RecognizerState.ToString();
};
Thread Safety
All public static (Shared in Visual Basic) members of this type are thread-safe. Instance members are not guaranteed to be thread-safe.
Platforms
Development Platforms
Windows XP Professional with Service Pack 2 (SP2), Windows Server 2003, Windows Vista Ultimate Edition, Windows Vista Business Edition, Windows Vista Enterprise Edition
Target Platforms
See Also
Reference
StateChangedEventArgs Class
StateChangedEventArgs Members
Microsoft.Speech.Recognition Namespace