Commands.AddNamedCommand Method

Creates a named command that is saved by the environment and made available the next time the environment starts, even if the Add-in is not loaded on environment startup.

Namespace:  EnvDTE
Assembly:  EnvDTE (in EnvDTE.dll)


Function AddNamedCommand ( _
    AddInInstance As AddIn, _
    Name As String, _
    ButtonText As String, _
    Tooltip As String, _
    MSOButton As Boolean, _
    Bitmap As Integer, _
    ByRef ContextUIGUIDs As Object(), _
    vsCommandDisabledFlagsValue As Integer _
) As Command
Dim instance As Commands 
Dim AddInInstance As AddIn 
Dim Name As String 
Dim ButtonText As String 
Dim Tooltip As String 
Dim MSOButton As Boolean 
Dim Bitmap As Integer 
Dim ContextUIGUIDs As Object()
Dim vsCommandDisabledFlagsValue As Integer 
Dim returnValue As Command 

returnValue = instance.AddNamedCommand(AddInInstance, _
    Name, ButtonText, Tooltip, MSOButton, _
    Bitmap, ContextUIGUIDs, vsCommandDisabledFlagsValue)
Command AddNamedCommand(
    AddIn AddInInstance,
    string Name,
    string ButtonText,
    string Tooltip,
    bool MSOButton,
    int Bitmap,
    ref Object[] ContextUIGUIDs,
    int vsCommandDisabledFlagsValue
Command^ AddNamedCommand(
    [InAttribute] AddIn^ AddInInstance, 
    [InAttribute] String^ Name, 
    [InAttribute] String^ ButtonText, 
    [InAttribute] String^ Tooltip, 
    [InAttribute] bool MSOButton, 
    [InAttribute] int Bitmap, 
    [InAttribute] array<Object^>^% ContextUIGUIDs, 
    [InAttribute] int vsCommandDisabledFlagsValue
function AddNamedCommand(
    AddInInstance : AddIn, 
    Name : String, 
    ButtonText : String, 
    Tooltip : String, 
    MSOButton : boolean, 
    Bitmap : int, 
    ContextUIGUIDs : Object[], 
    vsCommandDisabledFlagsValue : int
) : Command


  • AddInInstance
    Type: EnvDTE.AddIn

    Required. The AddIn Object is adding the new command.

  • Name
    Type: System.String

    Required. The short form of the name for your new command. AddNamedCommand uses the preface, Addins.Progid., to create a unique name.

  • ButtonText
    Type: System.String

    Required. The name to use if the command is bound to a button that is displayed by name rather than by icon.

  • Tooltip
    Type: System.String

    Required. The text displayed when a user hovers the mouse pointer over any control bound to the new command.

  • MSOButton
    Type: System.Boolean

    Required. Indicates whether the named command's button picture is an Office picture. True = button. If MSOButton is False, then Bitmap is the ID of a 16x16 bitmap resource (but not an icon resource) in a Visual C++ resource DLL that must reside in a folder with the language's locale identifier (1033 for English).

  • Bitmap
    Type: System.Int32

    Optional. The ID of a bitmap to display on the button.

  • ContextUIGUIDs
    Type: array<System.Object[]%

    Optional. A SafeArray of GUIDs that determines which environment contexts (that is, debug mode, design mode, and so on) enable the command. See DisableFlags.

  • vsCommandDisabledFlagsValue
    Type: System.Int32

    Optional. Determines whether the disabled state of the command is invisible or grey when you supply a ContextUIGUIDs and none are currently active.

Return Value

Type: EnvDTE.Command
A Command object.


Add-ins can later change the ButtonText name by responding to the QueryStatus method. If the text begins with "#", then the rest of the string is an integer that represents a resource ID in the Add-in's registered satellite DLL.

ppsaContextUIGUIDs is used when the Add-in is not loaded and thus cannot respond to the QueryStatus method. If ppsaContextUIGUIDs is empty, then the command is enabled until the Add-in is loaded and can respond to QueryStatus.

The Add-in can receive invocation notification through the IDTCommandTarget interface. A button can be added by using the OnConnection method of the IDTExtensibility2 interface


' Macro code.
Imports Microsoft.VisualStudio.CommandBars
Sub AddControlExample()
   ' Before running, you must add a reference to the Office 
   ' typelib to gain access to the CommandBar object. Also, for this 
   ' example to work correctly, there should be an add-in available 
   ' in the Visual Studio environment.
   Dim cmds As Commands
   Dim cmdobj As Command
   Dim cmdbarobj As CommandBar
   Dim colAddins As AddIns

   ' Set references.
   colAddins = DTE.AddIns()
   cmds = DTE.Commands
   cmdobj = cmds.Item("File.NewFile")

   ' Create a toolbar and add the File.NewFile command to it.
   cmds.AddCommandBar("Mycmdbar", _
   MsgBox("Commandbar name: " & cmdbarobj.Name)
   cmds.AddNamedCommand(colAddins.Item(1), "MyCommand", _
   "Button Text", "Some tooltip", True)
End Sub

.NET Framework Security

See Also


Commands Interface

Commands Members

EnvDTE Namespace