CodeNamespace.AddClass Method

Creates a new class code construct and inserts the code in the correct location.

Namespace:  EnvDTE
Assembly:  EnvDTE (in EnvDTE.dll)

Syntax

'Declaration
Function AddClass ( _
    Name As String, _
    Position As Object, _
    Bases As Object, _
    ImplementedInterfaces As Object, _
    Access As vsCMAccess _
) As CodeClass
CodeClass AddClass(
    string Name,
    Object Position,
    Object Bases,
    Object ImplementedInterfaces,
    vsCMAccess Access
)
CodeClass^ AddClass(
    String^ Name, 
    Object^ Position, 
    Object^ Bases, 
    Object^ ImplementedInterfaces, 
    vsCMAccess Access
)
abstract AddClass : 
        Name:string * 
        Position:Object * 
        Bases:Object * 
        ImplementedInterfaces:Object * 
        Access:vsCMAccess -> CodeClass 
function AddClass(
    Name : String, 
    Position : Object, 
    Bases : Object, 
    ImplementedInterfaces : Object, 
    Access : vsCMAccess
) : CodeClass

Parameters

  • Position
    Type: System.Object
    Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.
    If the value is a Long data type, then AddClass indicates the element after which to add the new element.
    Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means that the element should be placed at the end.
  • Bases
    Type: System.Object
    Optional. Default = 0. A SafeArray of fully qualified type names or CodeClass objects from which the new class inherits its implementations.
  • ImplementedInterfaces
    Type: System.Object
    Optional. Default = 0. A SafeArray of fully qualified type names or CodeInterface objects, each representing an interface that the new class promises to implement.

Return Value

Type: EnvDTE.CodeClass
A CodeClass object.

Remarks

The correctness of the arguments is determined by the language behind the code model.

Note

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).

.NET Framework Security

See Also

Reference

CodeNamespace Interface

EnvDTE Namespace

Other Resources

How to: Compile and Run the Automation Object Model Code Examples

Discovering Code by Using the Code Model (Visual Basic)

Discovering Code by Using the Code Model (Visual C#)