tile_static_memory_fence Function

Blocks execution of all threads in a tile until all outstanding tile_static memory accesses have been completed. This ensures that tile_static memory accesses are visible to other threads in the thread tile, and that accesses are executed in program order.

inline void tile_static_memory_fence(
   const tile_barrier & _Barrier
) restrict(amp);


  • _Barrier
    A tile_barrier object.


Header: amp.h

Namespace: Concurrency::direct3d

See Also


Concurrency::direct3d Namespace