Prepare your Windows game for publishing
[This article is for Windows 8.x and Windows Phone 8.x developers writing Windows Runtime apps. If you’re developing for Windows 10, see the latest documentation]
This section provides Windows 8 game developers with info about the tools and support for common game publishing and packaging scenarios.
Note For info on game ratings and certificates, see Windows Store age ratings and boards.
In this section
Larger Windows Store games, especially those that support multiple languages with region-specific assets or feature optional high-definition assets, can easily balloon to large sizes. In this topic, learn how to use app packages and app bundles to customize your app so that your customers only receive the resources they actually need.