RenderStateManager.UseWBuffer Property (Microsoft.DirectX.Direct3D)

Enables or disables w-buffering.


Visual Basic Public Property UseWBuffer As Boolean
C# public bool UseWBuffer { get; set; }
C++ public:
property bool UseWBuffer {
        bool get();
        void set(bool value);
JScript public function get UseWBuffer() : boolean
public function set UseWBuffer(boolean);

Property Value

Value that is set to true to enable w-buffering, or false to disable it.

This property is read/write.