SkinInformation Class (Microsoft.DirectX.Direct3D)
Manipulates bone matrices, which are used to skin vertex data for animation.
Visual Basic NotInheritable Public Class SkinInformation
C# public sealed class SkinInformation : MarshalByRefObject, IDisposable C++ public ref class SkinInformation sealed : MarshalByRefObject, IDisposable JScript public final class SkinInformation extends MarshalByRefObject implements IDisposable
The following table lists the members exposed by the object.
Event Description Disposing Occurs when the Dispose method is called or when the SkinInformation object is finalized and collected by the garbage collector of the .NET common language runtime.
Method Description Clone Clones a SkinInformation object. ConvertToBlendedMesh Takes an existing mesh and returns a new mesh with per-vertex blend weights and a bone combination table. The table describes which bones affect which subsets of the mesh. ConvertToIndexedBlendedMesh Takes an existing mesh and returns a new mesh with per-vertex blend weights, indices, and a bone combination table. The table describes which bone palettes affect which subsets of the mesh. Dispose Immediately releases the unmanaged resources used by the SkinInformation object. Equals Returns a value that indicates whether the current instance is equal to a specified object. Finalize Allows the SkinInformation object to free resources before it is destroyed by the garbage collector. GetBoneInfluence Retrieves the vertices and weights that a bone influences. GetBoneName Retrieves the bone name from the bone index. GetBoneOffsetMatrix Retrieves the bone offset matrix. GetHashCode Returns the hash code for the current instance. GetMaxFaceInfluences Retrieves the maximum face influences in a triangle mesh with the specified index buffer. GetNumBoneInfluences Retrieves the number of influences for a bone. GetObjectByValue This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code. op_Equality Compares the current instance of a class to another instance to determine whether they are the same. op_Inequality Compares the current instance of a class to another instance to determine whether they are different. raise_Disposing Raises the Microsoft.DirectX.Direct3D.SkinInformation.Disposing event when called from within a derived class. Remap Updates bone influence information to match vertices after they are reordered. SetBoneInfluence Sets the influence value for a bone. SetBoneName Sets the bone name associated with a bone number. SetBoneOffsetMatrix Sets the bone offset matrix. SkinInformation Initializes a new instance of the SkinInformation class. UpdateSkinnedMesh Applies software skinning to target vertices that are based on the current matrices. UpdateUnmanagedPointer Updates the unmanaged pointer for this SkinInformation object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
Property Description Declaration Retrieves or sets the vertex declaration. Disposed Gets a value that indicates whether the object is disposed. MaxVertexInfluences Retrieves the maximum number of influences for any vertex in a mesh. MinBoneInfluence Retrieves or sets the minimum bone influence. NumberBones Retrieves the number of bones in a mesh. UnmanagedComPointer Returns the unmanaged Component Object Model (COM) ID3DXSkinInfo interface pointer. VertexFormat Retrieves or sets the fixed function vertex value.
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492