SkinInformation.ConvertToIndexedBlendedMesh Method ()

Takes an existing mesh and returns a new mesh with per-vertex blend weights, indices, and a bone combination table. The table describes which bone palettes affect which subsets of the mesh.

Overload List

public Mesh ConvertToIndexedBlendedMesh(Mesh, MeshFlags, GraphicsStream, int, out int, out BoneCombination);
public Mesh ConvertToIndexedBlendedMesh(Mesh, MeshFlags, GraphicsStream, int, out int, out BoneCombination, out int, out int, out GraphicsStream);
public Mesh ConvertToIndexedBlendedMesh(Mesh, MeshFlags, int[], int, out int, out BoneCombination);
public Mesh ConvertToIndexedBlendedMesh(Mesh, MeshFlags, int[], int, out int, out BoneCombination, out int, out int, out GraphicsStream);

Remarks

Each element in the remap arrays specifies the previous index for that position. For example, if a vertex is in position 3 but is remapped to position 5, the fifth element of vertexRemap contains 3.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.