BaseMesh Class (Microsoft.DirectX.Direct3D)
Manipulates and queries mesh objects and derived mesh objects.
Visual Basic MustInherit Public Class BaseMesh
C# public abstract class BaseMesh : MarshalByRefObject, IDisposable C++ public ref class BaseMesh abstract : MarshalByRefObject, IDisposable JScript public abstract class BaseMesh extends MarshalByRefObject implements IDisposable
The following table lists the members exposed by the object.
Event Description Disposing Occurs when the Dispose method is called or when the BaseMesh object is finalized and collected by the garbage collector of the .NET common language runtime.
Method Description BaseMesh Initializes a new instance of the BaseMesh class. Clone Clones, or copies, a mesh object. ComputeNormals Computes normals for each vertex in a mesh. ConvertAdjacencyToPointReps Converts mesh adjacency information to an array of point representatives. ConvertPointRepsToAdjacency Converts point representative data to mesh adjacency information. Dispose Immediately releases the unmanaged resources used by the BaseMesh object. DrawSubset Draws a subset of a mesh. Equals Returns a value that indicates whether the current instance is equal to a specified object. Finalize Allows the BaseMesh object to free resources before it is destroyed by the garbage collector. GenerateAdjacency Generates adjacency information based on mesh indices. GetAttributeTable Retrieves an attribute table for a mesh. GetHashCode Returns the hash code for the current instance. GetObjectByValue This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code. LockIndexBuffer Locks an index buffer and obtains the index buffer data. LockVertexBuffer Locks a vertex buffer and obtains a pointer to the vertex buffer memory. op_Equality Compares the current instance of a class to another instance to determine whether they are the same. op_Inequality Compares the current instance of a class to another instance to determine whether they are different. raise_Disposing Raises the Microsoft.DirectX.Direct3D.BaseMesh.Disposing event when called from within a derived class. SetIndexBufferData Sets index buffer data. SetVertexBufferData Sets vertex buffer data. UnlockIndexBuffer Unlocks an index buffer. UnlockVertexBuffer Unlocks a vertex buffer. UpdateSemantics Allows the user to change the mesh declaration without changing the data layout of the vertex buffer.
The call is valid only if the old and new declaration formats have the same vertex size.
UpdateUnmanagedPointer Updates the unmanaged pointer for this BaseMesh object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
Property Description Declaration Retrieves a declaration that describes the vertices in a mesh. Device Retrieves the device associated with a mesh. Disposed Gets a value that indicates whether the object is disposed. IndexBuffer Retrieves the data in an index buffer. NumberAttributes Retrieves the number of entries stored in an attribute table for a mesh. NumberBytesPerVertex Retrieves the number of bytes per vertex. NumberFaces Retrieves the number of faces in a mesh. NumberVertices Retrieves the number of vertices in a mesh. Options Retrieves the mesh options enabled for the current mesh at creation time. UnmanagedComPointer Returns the unmanaged Component Object Model (COM) ID3DXBaseMesh interface pointer. VertexBuffer Retrieves the vertex buffer of a mesh. VertexFormat Retrieves the vertex format that describes the contents of vertices.
A mesh is an object made up of a set of polygonal faces. It defines a set of vertices and a set of faces. The faces are defined in terms of the vertices and normals of the mesh.
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492