TextureShader Class (Microsoft.DirectX.Direct3D)

Encapsulates the functionality of a texture shader.


Visual Basic NotInheritable Public Class TextureShader
    Inherits MarshalByRefObjectLeave Site
    Implements IDisposableLeave Site
C# public sealed class TextureShader : MarshalByRefObjectLeave Site, IDisposableLeave Site
C++ public ref class TextureShader sealed : MarshalByRefObjectLeave Site, IDisposableLeave Site
JScript public final class TextureShader extends MarshalByRefObjectLeave Site implements IDisposableLeave Site

Members Table

The following table lists the members exposed by the object.


Event Description
Disposing Occurs when the Dispose method is called or when the TextureShader object is finalized and collected by the garbage collector of the .NET common language runtime.


Method Description
Dispose Immediately releases the unmanaged resources used by the TextureShader object.
Equals Returns a value that indicates whether the current instance is equal to a specified object.
Finalize Allows the TextureShader object to free resources before it is destroyed by the garbage collector.
GetConstant Retrieves an effect constant.
GetConstantDescription Retrieves an array of effect constants in the effect's constant table.
GetConstantElement Retrieves an effect constant element.
GetHashCode Returns the hash code for the current instance.
GetObjectByValue This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
static (Shared in Visual Basic) op_Equality Compares the current instance of a class to another instance to determine whether they are the same.
static (Shared in Visual Basic) op_Inequality Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing Raises the Microsoft.DirectX.Direct3D.TextureShader.Disposing event when called from within a derived class.
SetDefaults Sets the effect constants to the default values declared in the texture shader.
SetValue Sets the constant table with the data in the buffer.
SetValueTranspose Sets a transposed matrix.
TextureShader Initializes a new instance of the TextureShader class.
UpdateUnmanagedPointer Updates the unmanaged pointer for this TextureShader object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.


Property Description
ConstantBuffer Retrieves the constant table.
Description Retrieves a description of the constant table.
Disposed Gets a value that indicates whether the object is disposed.
Function Retrieves the shader function stream.
UnmanagedComPointer Returns the unmanaged Component Object Model (COM) ID3DXTextureShader interface pointer.

Inheritance Hierarchy

ObjectLeave Site

MarshalByRefObjectLeave Site


Class Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492