LoadUserData Class (Microsoft.DirectX.Direct3D)

Derived by the application to allocate or free frame and mesh container objects. Methods of this class are called during loading and destruction of frame hierarchies.

Definition

Visual Basic MustInherit Public Class LoadUserData
    Inherits ObjectLeave Site
C# public abstract class LoadUserData : ObjectLeave Site
C++ public ref class LoadUserData abstract : ObjectLeave Site
JScript public abstract class LoadUserData extends ObjectLeave Site

Members Table

The following table lists the members exposed by the object.

Methods

Method Description
Finalize Allows the LoadUserData object to free resources before it is destroyed by the garbage collector.
LoadFrameChildData Loads frame child data from a Microsoft DirectX (.x) file.
LoadMeshChildData Loads mesh child data from a DirectX (.x) file.
LoadTopLevelData Loads top-level data from a DirectX (.x) file.
LoadUserData Initializes a new instance of the LoadUserData class.

Inheritance Hierarchy

ObjectLeave Site

LoadUserData

Class Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492