Creating Custom Transforms Using COM and DirectX

Note This section refers solely to Windows Movie Maker, but the concepts are the same for creating custom transforms for Windows DVD Maker.

This section provides instructions for creating custom transforms using the Component Object Model (COM) and DirectX. It contains the following topics.

Topic Description
How Windows Movie Maker Interacts with Your Transform Explains how Windows Movie Maker loads and uses your custom transform.
Creating Your Transform Describes the key steps in creating a transform. This includes header and library files that are required.

 

Programming Guide