IDirect3DMobile::CreateDevice (Windows CE 5.0)
This method is used to create a Direct3D Mobile device object and obtain a pointer to an IDirect3DMobileDevice interface to it.
HRESULT CreateDevice( UINT Adapter, D3DMDEVTYPE DeviceType, HWND hFocusWindow, ULONG BehaviorFlags, D3DMPRESENT_PARAMETERS* pPresentationParameters, IDirect3DMobileDevice** ppReturnedDeviceInterface);
[in] A value indicting which device to provide information for. For possible values, see D3DMADAPTER Values.
[in] A D3DMDEVTYPE enumeration value that specifies the type of device.
[in] An HWND value that is a handle to the window that will be the focus for Direct3D Mobile operations. This window remains the focus until the device object is destroyed. This can only be a window without a parent window.
[in] A ULONG value to control the multithreading behavior of the device. To enable multithreading support, set this value to D3DMCREATE_MULTITHREADED.
[in] A pointer to a D3DMPRESENT_PARAMETERS structure describing the properties of the swap that is implicitly created when the device is created.
[out] A pointer to the IDirect3DMobileDevice pointer for the device.
If the device was created successfully, this method returns D3DM_OK. If the device was not created successfully, it returns one of the following error values:
For more information, see D3DMERR Values.
OS Versions: Windows CE 5.0 and later.
Link Library: D3dm.lib, D3dmguid.lib.
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