IDirect3DMobileResource (Windows CE 5.0)

Send Feedback

This interface is a base interface for working with resource objects such as texture maps, vertex buffers, and index buffers.


The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.

Grouping Method
Devices GetDevice
Priorities GetPriority


Resources GetType


Obtaining a Pointer

You can obtain a pointer to an IDriect3DMobileResource interface by calling IUnknown::QueryInterface on any interface to a resource object and specifying IID_IDirect3DMobileResource.


OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.

See Also

Direct3D Mobile Interfaces

Send Feedback on this topic to the authors

Feedback FAQs

© 2006 Microsoft Corporation. All rights reserved.