LinearPointKeyFrame

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Animates from the Point value of the previous key frame to the Value of the current key frame, by using linear interpolation.

<LinearPointKeyFrame   .../>

Managed Equivalent

LinearPointKeyFrame

Remarks

A key frame defines a segment of the PointAnimationUsingKeyFrames object to which it belongs. Each key frame has a target Value and KeyTime. The KeyTime specifies the time at which the key frame's Value should be reached. The animation progresses from the target value of the previous key frame to the target value of the current key frame. The animation starts when the previous key frame ends, and the animation ends when the key time of the current key frame is reached.

Linear key frames, such as LinearPointKeyFrame, create a smooth linear interpolation between values.

For more information on basic concepts, see Key-Frame Animations. Note that the Key-Frame Animations topic is written primarily for users of the managed API, and may not have code examples or specific information that address the JavaScript API scenarios.

Example

The following example moves an ellipse along a triangular path. The example uses the PointAnimationUsingKeyFrames class to animate the Center property of an EllipseGeometry object. This animation uses three key frames in the following manner:

  1. During the first half second, a LinearPointKeyFrame object moves the ellipse along a path at a steady rate from its starting position. Linear key frames, such as LinearPointKeyFrame, create a smooth linear interpolation between values.

  2. During the end of the next half second, a DiscretePointKeyFrame object suddenly moves the ellipse along the path to the next position. Discrete key frames, such as DiscretePointKeyFrame, create sudden jumps between values.

  3. During the final two seconds, a SplinePointKeyFrame object moves the ellipse back to its starting position. Spline key frames, such as SplinePointKeyFrame, create a variable transition between values according to the values of the KeySpline property. In this example, the animation begins slowly and speeds up exponentially toward the end of the time segment.

<Canvas
  xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml"
  Width="400" Height="300">
  <Path Fill="Blue">
    <Path.Data>

      <!-- Describes an ellipse. -->
      <EllipseGeometry x:Name="MyAnimatedEllipseGeometry"
       Center="200,100" RadiusX="15" RadiusY="15" />
    </Path.Data>

    <Path.Triggers>
      <EventTrigger RoutedEvent="Path.Loaded">
        <BeginStoryboard>
          <Storyboard>

            <!-- Animating the Center property uses three KeyFrames, which animate
                 the ellipse along a triangular path. -->
            <PointAnimationUsingKeyFrames
              Storyboard.TargetProperty="Center"
              Storyboard.TargetName="MyAnimatedEllipseGeometry"
              Duration="0:0:5" RepeatBehavior="Forever">

              <!-- Over the first half second, using a LinearPointKeyFrame, the ellipse 
                   moves steadily from its starting position along the first line of the 
                   triangular path.  -->
              <LinearPointKeyFrame 
                KeyTime="0:0:0.5"
                Value="100,300" />

              <!-- Using a DiscretePointKeyFrame, the ellipse suddenly changes position
                   after the first second of the animation. -->
              <DiscretePointKeyFrame 
                KeyTime="0:0:1"
                Value="400,300" />

              <!-- Using a SplinePointKeyFrame, the ellipse moves back to its starting
                   position. It moves slowly at first and then speeds up. This key frame 
                   takes 2 seconds to complete. -->
              <SplinePointKeyFrame 
                KeySpline="0.6,0.0 0.9,0.00" 
                KeyTime="0:0:3"
                Value="200,100" />
            </PointAnimationUsingKeyFrames>
          </Storyboard>
        </BeginStoryboard>
      </EventTrigger>
    </Path.Triggers> 
  </Path>
</Canvas>

See Also

Reference