Texture2D.SetData<T> Method (Int32, Nullable<Rectangle>, array<T[], Int32, Int32)

Sets 2D texture data, specifying a mipmap level, source rectangle, start index, and number of elements.

Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)


Public Sub SetData(Of T As {Structure, New}) ( _
    level As Integer, _
    rect As Nullable(Of Rectangle), _
    data As T(), _
    startIndex As Integer, _
    elementCount As Integer _
public void SetData<T>(
    int level,
    Nullable<Rectangle> rect,
    T[] data,
    int startIndex,
    int elementCount
where T : struct, new()

Type Parameters

  • T
    The type of the elements in the array.


  • data
    Type: array<T[]
    Array of data.
  • startIndex
    Type: System.Int32
    Index of the first element to set.
  • elementCount
    Type: System.Int32
    Number of elements to set.

Version Information


Supported in: 5


For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.