IChannelFactory<TChannel> Interface

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Defines the interface that must be implemented by channel factories that create type-specific channels.

Namespace:  System.ServiceModel.Channels
Assembly:  System.ServiceModel (in System.ServiceModel.dll)

Syntax

'Declaration
Public Interface IChannelFactory(Of TChannel) _
    Inherits IChannelFactory, ICommunicationObject
public interface IChannelFactory<TChannel> : IChannelFactory, 
    ICommunicationObject

Type Parameters

  • TChannel
    The type of channel that the channel factory creates.

The IChannelFactory<TChannel> type exposes the following members.

Properties

  Name Description
Public propertySupported by Silverlight for Windows Phone State Gets the current state of the communication-oriented object. (Inherited from ICommunicationObject.)

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Methods

  Name Description
Public methodSupported by Silverlight for Windows Phone Abort Causes a communication object to transition immediately from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone BeginClose(AsyncCallback, Object) Begins an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone BeginClose(TimeSpan, AsyncCallback, Object) Begins an asynchronous operation to close a communication object with a specified time-out. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone BeginOpen(AsyncCallback, Object) Begins an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone BeginOpen(TimeSpan, AsyncCallback, Object) Begins an asynchronous operation to open a communication object within a specified interval of time. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone Close() Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone Close(TimeSpan) Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone CreateChannel(EndpointAddress) Creates a channel of a specified type to a specified endpoint address.
Public methodSupported by Silverlight for Windows Phone CreateChannel(EndpointAddress, Uri) Creates a channel of a specified type to a specified endpoint address and transport address to which messages are sent.
Public methodSupported by Silverlight for Windows Phone EndClose Completes an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone EndOpen Completes an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone GetProperty<T> Returns a typed object requested, if present, from the appropriate layer in the channel stack. (Inherited from IChannelFactory.)
Public methodSupported by Silverlight for Windows Phone Open() Causes a communication object to transition from the created state into the opened state. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone Open(TimeSpan) Causes a communication object to transition from the created state into the opened state within a specified interval of time. (Inherited from ICommunicationObject.)

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Events

  Name Description
Public eventSupported by Silverlight for Windows Phone Closed Occurs when the communication object completes its transition from the closing state into the closed state. (Inherited from ICommunicationObject.)
Public eventSupported by Silverlight for Windows Phone Closing Occurs when the communication object first enters the closing state. (Inherited from ICommunicationObject.)
Public eventSupported by Silverlight for Windows Phone Faulted Occurs when the communication object first enters the faulted state. (Inherited from ICommunicationObject.)
Public eventSupported by Silverlight for Windows Phone Opened Occurs when the communication object completes its transition from the opening state into the opened state. (Inherited from ICommunicationObject.)
Public eventSupported by Silverlight for Windows Phone Opening Occurs when the communication object first enters the opening state. (Inherited from ICommunicationObject.)

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Remarks

Implementing the IChannelFactory<TChannel> contract allows users to create multiple channels of a given type without having to specify the channel type each time. In other words, defining the channel type as a generic parameter for the channel factory implementing the IChannelFactory<TChannel> interface means that it is not necessary to pass the type into the CreateChannel methods. If users want to create different channel types, they can create additional channel factories for each type of channel required. The CreateChannel(EndpointAddress, Uri) overload allows you to distinguish the address to which the message is initially sent from the ultimate destination. For a discussion of addressing, see the Addresses topic.

Version Information

Silverlight

Supported in: 5, 4, 3

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0

XNA Framework

Supported in: Windows Phone OS 7.0

Platforms

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.