Microsoft.Xna.Framework.Content.Pipeline Namespace

Provides classes representing base types and building block functionality for use by more specialized object models such as the Graphics DOM.

Classes

Name Description
Public Class ChildCollection Provides a collection of child objects for a content item.
Public Class ContentBuildLogger Provides methods for reporting informational messages or warnings from content importers and processors.
Public Class ContentIdentity Provides properties describing the origin of the game asset, such as the original source file and creation tool. This information is used for error reporting, and by processors that need to determine what directory the asset was originally loaded from.
Public Class ContentImporter Implements a file format importer for use with game assets.
Public Class ContentImporterAttribute Provides properties that identify and provide metadata about the importer, such as supported file extensions and caching information.
Public Class ContentImporterContext Provides properties that define logging behavior for the importer.
Public Class ContentItem Provides properties that define various aspects of content stored using the intermediate file format of the XNA Framework.
Public Class ContentProcessor Provides a base class to use when developing custom processor components. All processors must derive from this class.
Public Class ContentProcessorAttribute Gets any existing content processor components.
Public Class ContentProcessorContext Provides access to custom processor parameters, methods for converting member data, and triggering nested builds.
Public Class ExternalReference Specifies external references to a data file for the content item.
Public Class FontDescriptionImporter Provides methods for reading .spritefont files for use in the Content Pipeline.
Public Class InvalidContentException Thrown when errors are encountered in content during processing.
Public Class NamedValueDictionary Base class for dictionaries that map string identifiers to data values.
Public Class OpaqueDataDictionary Provides properties that define opaque data for a game asset.
Public Class PipelineComponentScanner Implements a scanner object containing the available importers and processors for an application.
Public Class PipelineException Thrown when errors are encountered during a content pipeline build.
Public Class XmlImporter Implements an importer for reading intermediate XML files.

Interfaces

Name Description
Public Interface IContentImporter Accesses a statically typed ContentImporter instance from generic code using dynamic typing.
Public Interface IContentProcessor Provides methods and properties for accessing a statically typed ContentProcessor subclass, using dynamically typed object data.