Packing and Distributing Your Game

When you've created something incredible and want to show it off to others, XNA Game Studio makes it easy.

The App Hub offers the best way to share your game with a large community of gamers, to get feedback, and to build enthusiasm for your game.

There are a variety of ways to share and distribute your game.

  • For all platforms, you can use the XNA Game Studio Package utility (xnapack.exe) to create a special package that other XNA Game Studio users can unpack and play. Using this utility allows you to share your game without exposing your source code or assets to other XNA Game Studio users.

    You can share Xbox 360 games packaged in this format with App Hub members through the App Hub Online for peer review, and possible listing on Xbox LIVE Marketplace.

    You can share Windows Phone games packaged in this format through Windows Phone Marketplace for possible listing.

  • For all platforms, you can choose to share your source code and assets with other XNA Game Studio users. This is useful if you would like someone to review or modify your code or assets.

  • For Windows games only, you can make your game available to any Windows user by distributing your completed game executables, along with a set of prerequisite software (called "redistributables"). All Windows users can play your game, even if they do not have XNA Game Studio installed on their computer.

Sharing options available based on the design platform are identified next.

Option Platform
Windows-based computer Xbox 360 Windows Phone
To share with XNA Game Studio users
To share with Windows user
To share with App Hub members
To share through Xbox LIVE Marketplace (after approval)
To share through Windows Phone Marketplace (after approval)

For more information, see the topics listed In This Section. There is infromation about each sharing and distribution type, including how to prepare your game to be shared or distributed, and how to play a game someone has shared with you.

In This Section