RenderTargetUsage Enumeration

Determines how render target data is used once a new render target is set.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in


public enum RenderTargetUsage


Member name Description
DiscardContents Always clears the render target data.
PlatformContents Either clears or keeps the data, depending on the current platform. On Xbox 360, the render target will discard contents. On PC, the render target will discard if multisampling is enabled, and preserve the contents if not.
PreserveContents Always keeps the render target data.

See Also


Microsoft.Xna.Framework.Graphics Namespace


Xbox 360, Windows 7, Windows Vista, Windows XP