Looping a Sound

This section demonstrates how to loop a sound.

Complete Sample

The code in this topic shows you the technique for looping a sound. You can download a complete code sample for this topic, including full source code and any additional supporting files required by the sample.

Download LoopSoundWithoutXACT_Sample.zip

Simple Sound Looping

Not much extra code is needed to continiously loop a sound file in your game. Since the SoundEffect class does not provide looping support, you'll need to allocate a SoundEffectInstance object. The following procedure builds on the sample code provided in the Playing a Sound topic.

To loop a sound

  1. Follow the instructions show in Playing a Sound topic.

  2. To be able to loop a sound you will need to declare a SoundEffectInstance object, and set it to the return value of SoundEffect.CreateInstance.

    SoundEffectInstance instance = soundEffect.CreateInstance();
  3. Set SoundEffectInstance.IsLooped to true and then play the sound.

    instance.IsLooped = true;