SkinnedEffect Members

The following tables list the members exposed by the SkinnedEffect type.

Public Constructors

Name Description
Public Method SkinnedEffect Overloaded. Creates a SkinnedEffect.

Public Fields

Name Description
Public Field MaxBones The maximum number of bones.

Public Properties

Name Description
Public Property Alpha Gets or sets the material alpha which determines its transparency. Range is between 1 (fully opaque) and 0 (fully transparent).
Public Property AmbientLightColor Gets or sets the ambient color for a light, the range of color values is from 0 to 1.
Public Property CurrentTechnique (Inherited from Effect.)
Public Property DiffuseColor Gets or sets the diffuse color for a material, the range of color values is from 0 to 1.
Public Property DirectionalLight0 Gets the first directional light.
Public Property DirectionalLight1 Gets the second directional light.
Public Property DirectionalLight2 Gets the third directional light.
Public Property EmissiveColor Gets or sets the emissive color for a material, the range of color values is from 0 to 1.
Public Property FogColor Gets or sets the fog color, the range of color values is from 0 to 1.
Public Property FogEnabled Gets or sets the fog enable flag.
Public Property FogEnd Gets or sets the maximum z value for fog.
Public Property FogStart Gets or sets the minimum z value for fog.
Public Property GraphicsDevice (Inherited from GraphicsResource.)
Public Property IsDisposed (Inherited from GraphicsResource.)
Public Property Name (Inherited from GraphicsResource.)
Public Property Parameters (Inherited from Effect.)
Public Property PreferPerPixelLighting Gets or sets the per-pixel prefer lighting flag.
Public Property Projection Gets or sets the projection matrix.
Public Property SpecularColor Gets or sets the specular color for a material, the range of color values is from 0 to 1.
Public Property SpecularPower Gets or sets the material specular power.
Public Property Tag (Inherited from GraphicsResource.)
Public Property Techniques (Inherited from Effect.)
Public Property Texture Gets or sets the current texture.
Public Property View Gets or sets the view matrix.
Public Property WeightsPerVertex Gets or sets the number of per-vertex skinning weights to evaluate, which is either 1, 2, or 4.
Public Property World Gets or sets the world matrix.

Public Methods

Name Description
Public Method Clone Creates a clone of the current SkinnedEffect instance.
Public Method Dispose (Inherited from GraphicsResource.)
Public Method EnableDefaultLighting Sets up standard key, fill, and back lighting for a SkinnedEffect.
Public Method Equals (Inherited from Object.)
Public Method GetBoneTransforms Gets the bone transform matrices for a SkinnedEffect.
Public Method GetHashCode (Inherited from Object.)
Public Method GetType (Inherited from Object.)
Public Method SetBoneTransforms Sets an array of bone transform matrices for a SkinnedEffect.
Public Method ToString (Inherited from GraphicsResource.)

Protected Methods

Name Description
Protected Method Dispose (Inherited from Effect.)
Protected Method Finalize (Inherited from GraphicsResource.)
Protected Method MemberwiseClone (Inherited from Object.)
Protected Method OnApply Computes derived parameter values immediately before applying the effect.

Public Events

Name Description
Public Event Disposing (Inherited from GraphicsResource.)

See Also

Reference

SkinnedEffect Class
Microsoft.Xna.Framework.Graphics Namespace