Player Item Management - Get User Inventory

Retrieves the specified user's current inventory of virtual goods

POST https://titleId.playfabapi.com/Server/GetUserInventory

Request Body

Name Required Type Description
PlayFabId True
  • string

Unique PlayFab assigned ID of the user on whom the operation will be performed.

Responses

Name Type Description
200 OK
400 Bad Request

This is the outer-wrapper for all responses with errors

Security

SecretKey

This API requires a title secret key, available to title admins, from PlayFab Game Manager.

Type: apiKey
In: header

Definitions

ApiErrorWrapper

The basic wrapper around every failed API response

GetUserInventoryRequest

All items currently in the user inventory will be returned, irrespective of how they were acquired (via purchasing, grants, coupons, etc.). Items that are expired, fully consumed, or are no longer valid are not considered to be in the user's current inventory, and so will not be not included.

GetUserInventoryResult
ItemInstance

A unique instance of an item in a user's inventory. Note, to retrieve additional information for an item such as Tags, Description that are the same across all instances of the item, a call to GetCatalogItems is required. The ItemID of can be matched to a catalog entry, which contains the additional information. Also note that Custom Data is only set when the User's specific instance has updated the CustomData via a call to UpdateUserInventoryItemCustomData. Other fields such as UnitPrice and UnitCurrency are only set when the item was granted via a purchase.

VirtualCurrencyRechargeTime

ApiErrorWrapper

The basic wrapper around every failed API response

Name Type Description
code
  • number

Numerical HTTP code

error
  • string

Playfab error code

errorCode
  • number

Numerical Playfab error code

errorDetails
  • object

Detailed description of individual issues with the request object

errorMessage
  • string

Description for the Playfab errorCode

status
  • string

String HTTP code

GetUserInventoryRequest

All items currently in the user inventory will be returned, irrespective of how they were acquired (via purchasing, grants, coupons, etc.). Items that are expired, fully consumed, or are no longer valid are not considered to be in the user's current inventory, and so will not be not included.

Name Type Description
PlayFabId
  • string

Unique PlayFab assigned ID of the user on whom the operation will be performed.

GetUserInventoryResult

Name Type Description
Inventory

Array of inventory items belonging to the user.

PlayFabId
  • string

Unique PlayFab assigned ID of the user on whom the operation will be performed.

VirtualCurrency
  • object

Array of virtual currency balance(s) belonging to the user.

VirtualCurrencyRechargeTimes

Array of remaining times and timestamps for virtual currencies.

ItemInstance

A unique instance of an item in a user's inventory. Note, to retrieve additional information for an item such as Tags, Description that are the same across all instances of the item, a call to GetCatalogItems is required. The ItemID of can be matched to a catalog entry, which contains the additional information. Also note that Custom Data is only set when the User's specific instance has updated the CustomData via a call to UpdateUserInventoryItemCustomData. Other fields such as UnitPrice and UnitCurrency are only set when the item was granted via a purchase.

Name Type Description
Annotation
  • string

Game specific comment associated with this instance when it was added to the user inventory.

BundleContents
  • string[]

Array of unique items that were awarded when this catalog item was purchased.

BundleParent
  • string

Unique identifier for the parent inventory item, as defined in the catalog, for object which were added from a bundle or container.

CatalogVersion
  • string

Catalog version for the inventory item, when this instance was created.

CustomData
  • object

A set of custom key-value pairs on the inventory item.

DisplayName
  • string

CatalogItem.DisplayName at the time this item was purchased.

Expiration
  • string

Timestamp for when this instance will expire.

ItemClass
  • string

Class name for the inventory item, as defined in the catalog.

ItemId
  • string

Unique identifier for the inventory item, as defined in the catalog.

ItemInstanceId
  • string

Unique item identifier for this specific instance of the item.

PurchaseDate
  • string

Timestamp for when this instance was purchased.

RemainingUses
  • number

Total number of remaining uses, if this is a consumable item.

UnitCurrency
  • string

Currency type for the cost of the catalog item. Not available when granting items.

UnitPrice
  • number

Cost of the catalog item in the given currency. Not available when granting items.

UsesIncrementedBy
  • number

The number of uses that were added or removed to this item in this call.

VirtualCurrencyRechargeTime

Name Type Description
RechargeMax
  • number

Maximum value to which the regenerating currency will automatically increment. Note that it can exceed this value through use of the AddUserVirtualCurrency API call. However, it will not regenerate automatically until it has fallen below this value.

RechargeTime
  • string

Server timestamp in UTC indicating the next time the virtual currency will be incremented.

SecondsToRecharge
  • number

Time remaining (in seconds) before the next recharge increment of the virtual currency.