Direct3D 12 raytracing samples
This collection of samples act as an introduction to DirectX Raytracing (DXR). The samples are divided into tutorials and advanced samples. Each tutorial sample introduces a few new DXR concepts. Advanced samples demonstrate more complex techniques and applications of raytracing.
GPU and driver with support for DirectX 12 Ultimate
- DXR spec/documentation is available at DirectX Specs site.
Depending on your Visual Studio version, some samples may fail to compile with these errors:
- The system cannot find the path specified. *.hlsl.h
- error MSB6006: "dxc.exe" exited with code 1.
Please see this GitHub issue for details on how to fix it: https://github.com/microsoft/DirectX-Graphics-Samples/issues/657
This sample demonstrates how to setup a raytracing pipeline and render a triangle in screen space.
This sample demonstrates how to do ray generation for a dynamic perspective camera and calculate simple diffuse shading for a cube from a dynamic point light.
This sample demonstrates how to implement procedural geometry using intersection shaders and shows usage of more complex shader table layouts and multiple ray types.
This sample modifies the Simple Lighting sample, and illustrates how to use library subobjects.
This sample implements a real-time denoiser for 1spp raytraced Ambient Occlusion. It also demonstrates a physically-based specular pathtracer implementation and dynamic geometry support.
This sample demonstrates integration of the DirectX Raytracing in the MiniEngine's Model Viewer and several sample uses of raytracing.
Feedback and Questions
We welcome all feedback, questions and discussions about DXR on our discord server.