Holographic Mixed Reality Capture sample
Shows how to capture mixed reality photo and video by using Windows.Media.Capture.MediaCapture and MixedRealityCapture video/audio effects.
Note: This sample is part of a large collection of UWP feature samples. You can download this sample as a standalone ZIP file from docs.microsoft.com, or you can download the entire collection as a single ZIP file, but be sure to unzip everything to access shared dependencies. For more info on working with the ZIP file, the samples collection, and GitHub, see Get the UWP samples from GitHub. For more samples, see the Samples portal on the Windows Dev Center.
Holographic Mixed Reality Capture sample application (HolographicMRCapture solution)
This solution is based on the Holographic DirectX application template with basic UI controls and a custom MediaCaptureManager class.
The MediaCaptureManager class manages the Windows::Media::Capture::MediaCapture runtime class and adds/removes Mixed Reality Capture Audio and Video effects.
Mixed Reality Capture (MRC) Effect Definitions (MrcEffectDefinitions solution)
Reusable solution to make using mixed reality capture video and audio effects more convenient. This solution contains audio and video effect definitions for the built-in MixedRealityCaptureAudioEffect and MixedRealityCaptureVideoEffect classes.
Note The Windows universal samples for Windows 10 Holographic require Visual Studio to build, and a Windows Holographic device to execute. Windows Holographic devices include the Microsoft HoloLens and the Microsoft HoloLens Emulator.
To obtain information about Windows 10 development, go to the Windows Dev Center.
To obtain information about the tools used for Windows Holographic development, including Visual Studio and the Microsoft HoloLens Emulator, go to Install the tools.
The following are used to demonstrate spatial mapping in this code sample:
Client: Windows 10 Holographic
Phone: Not supported
Build the sample
- If you download the samples ZIP, be sure to unzip the entire archive, not just the folder with the sample you want to build.
- Start Microsoft Visual Studio and select File > Open > Project/Solution.
- Press Ctrl+Shift+B, or select Build > Build Solution.
Run the sample
The next steps depend on whether you just want to deploy the sample or you want to both deploy and run it.
Deploying the sample to the Microsoft HoloLens emulator
- Click the debug target drop-down, and select Microsoft HoloLens Emulator.
- Select Build > Deploy Solution.
Deploying the sample to a Microsoft HoloLens
- Developer unlock your Microsoft HoloLens. For instructions, go to Enable your device for development.
- Find the IP address of your Microsoft HoloLens. The IP address can be found in Settings > Network & Internet > Wi-Fi > Advanced options. Or, you can ask Cortana for this information by saying: "Hey Cortana, what's my IP address?"
- Right-click on your project in Visual Studio, and then select Properties.
- In the Debugging pane, click the drop-down and select Remote Machine.
- Enter the IP address of your Microsoft HoloLens into the field labelled Machine Name.
- Click OK.
- Select Build > Deploy Solution.
Pairing your developer-unlocked Microsoft HoloLens with Visual Studio
The first time you deploy from your development PC to your developer-unlocked Microsoft HoloLens, you will need to use a PIN to pair your PC with the Microsoft HoloLens.
- When you select Build > Deploy Solution, a dialog box will appear for Visual Studio to accept the PIN.
- On your Microsoft HoloLens, go to Settings > Update > For developers, and click on Pair.
- Type the PIN displayed by your Microsoft HoloLens into the Visual Studio dialog box and click OK.
- On your Microsoft HoloLens, select Done to accept the pairing.
- The solution will then start to deploy.
Deploying and running the sample
- To debug the sample and then run it, follow the steps listed above to connect your developer-unlocked Microsoft HoloLens, then press F5 or select Debug > Start Debugging. To run the sample without debugging, press Ctrl+F5 or select Debug > Start Without Debugging.