Xamarin.iOS - SpeedSketch
This sample demonstrates how to capture touch input on iOS into a series of strokes and rendering them in a fast, efficient and correct way on a Canvas. It shows how to get the highest fidelity and best latency when using Apple Pencil. It also touches on subclassing of
UIGestureRecognizer, and on how to coordinate gestures between pencil and touches.
Xcode 8.0 or later; iOS 10.0 SDK or later
This sample runnable on iPhoneSimulator/iPadSimulator iPhone/iPad
Xamarin port changes are released under the MIT license.