Xamarin.iOS - FSSceneKit City
FSSceneKit City
This sample shows how to create a randomly generated city using the SceneKit API and is written in F#.
Core concepts include:
- General F# and iOS technique.
- Composing an
SCNScene
. - Texturing geometry with
SCNMaterial
. - Lighting with
SCNLight
(Ambient, in particular). - Setting the camera's target with an
SCNLookAtConstraint
Author
Joel Martinez
Content
This sample uses textures under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported
license.