Xamarin.iOS - MetalBasic3D

This sample is an equivalent for Xcode OpenGL ES template. It shows how to:

  • Work with basic Metal classes such as MTLDevice and CAMetalLayer
  • Create vertex buffers and vertex shaders
  • Create fragment shaders
  • Use *.metal files in Xamarin Studio

Additional effects have been added to one of the spinning cubes from the template to demonstrate altering a single object's uniform values per frame while keeping the other constant.

Build Requirements

This sample requires Xcode 6.0, iOS 8.0 SDK and an A7/A8 device

Xamarin port changes are released under the MIT license

Author

Ported to Xamarin.iOS by Oleg Demchenko